This is an article about log (thief).
Before going into detail, let's start with a boring but brief introduction to rogues.
1. History of Rogue (Rogue)
Rogues in Diablo 1 were called rogues, and were one of three main classes: warriors, sorcerers, and rogues. Since the original name was log, I will use it interchangeably with log (thief) in this post. Actually, I like the name Rogue much more, but since the translation has already become Rogue, I have no choice but to use Rogue (Rogue) interchangeably.
In Diablo 2, rogues (thieves) appear as mercenaries in Act 1. There's a story that people don't know, but Diablo 2's Act 1 boss, Blood Raven, is Diablo 1's rogue. This setting is that after defeating Diablo in Diablo 1, he became corrupted and became the Blood Raven. This can be said to be the beginning of the setting in which the main characters of the Diablo series appear as villains.
Rogue, who first appeared in Diablo 1 and appeared as a villain in Diablo 2, will appear again as a playable character in Diablo 4.

Blood Raven photo source: https://diablo.fandom.com/wiki/Blood_Raven
2. Types of Rogue (Rogue) Builds
Then, I would like to introduce the rogue (thief) that is played in-game in earnest.
Rogues (thieves) are largely divided into two types: bow thieves and dagger thieves. Depending on the skill description, it can be divided into Assassination and Marksman.

Rogue's (thief's) bow core skills include danmaku, barrage, piercing shots, daggers with rotating blades, and multiple hits.
2-1. Types of Bow Rogue (Rogue) Builds
2-1.1 Barrage Build
https://maxroll.gg/build-guides/barrage-rogue-leveling-guide
For detailed instructions, see the link above.
This build works by using a triangle trap to cause a freeze state, and using two infusion skills to deal additional damage. Through this, you can inflict strong damage with high survivability.
2-1.2 Skill composition of active barrage build
- Basic Skills: Hole Drilling, Enhanced Hole Drilling
- Primary Skills: Barrage, Enhanced Barrage, Advanced Barrage
- Survival Skills: Reducing melee damage with a sturdy world, restoring health with Absorption Strike
- Movement Skills: Agile movement, shadow flow with restrained shadow flow, immunity to tasting, escape
- Trap Skills: Triangle Trap, Reinforced Triangle Trap, Systematic Triangle Trap
- Infusion Skills: Shadow Infusion, Empowered Shadow Infusion, Mixed Shadow Infusion, Cold Infusion, Empowered Cold Infusion, Mixed Cold Infusion
- Ultimate: Nerve Stimulation
This build works by using a triangle trap to cause a freeze state, and using two infusion skills to deal additional damage. Through this, you can inflict strong damage with high survivability.

2-1.3 Selecting Items and Imprints
- Weapons: It is good to choose items with high power, and pack options such as Agility, Vulnerable Damage, and Critical Damage. As for the phase, it is good to choose the basic attack speed increase option.
- Boots: It is good to use a base that reduces the cooldown of avoidance, and take options such as damage reduction, damage reduction, and movement speed when injured. As an imprint, it is good to select the option that freezes for 2 seconds with a maximum chance when an enemy who feels chills is hit by a grenade skill.
- Gloves: It is good to choose the one with the highest maximization probability as fixed, and take care of options such as vacancy and barrage. You can also select additional options such as health healing or maximizing damage from injection skills.
- Armor: It's good to prioritize damage reduction, and take options such as defense and pure attack power. As for phase, it is good to choose an option that increases defense by a certain amount.
- Helm: It's good to have options such as cooldown, cooldown reduction, maximum health, basic attack, and defense. As for the phase, it is good to choose an option that reduces damage during basic skills.
- Necklace: It is good to have options such as cooldown reduction, attack power, damage reduction, defense power, or movement speed. As for the phase, it is good to choose an option that reduces damage during basic skills.
Phase
2-1.4 Conqueror Node
- exploitation
- ranger
- effectiveness
- battle
- stronghold
Let's take the conqueror node as you like.
2-2.1 Barrage Rogue Build
This build uses barrage to secure area damage, and dark injection to kill enemies to secure explosion damage around them. For a detailed explanation, please refer to this YouTube.
[Diablo 4] Barrage Bow Rogue Endgame Guide]
Personally, I recommend this video. It is very neatly organized.
2-2.2 Skill composition of active barrage build
Use Deadly Poison, Barrage, Sprint, Shadowwalk, Dark House, and Duplicated Shadow. You can take a picture of the skill as you see it, and if you think that the energy is not lacking, it is good to invest in the node you want by subtracting the reaction and nerve stimulation of the jaegi.

2-2.3 Selecting Items and Imprints
- Weapons: It is good to choose items with high power, and pack options such as Agility, Vulnerable Damage, and Critical Damage. It is good to select the basic attack speed increase option for engraving.
- Boots: It is good to use a base that reduces the cooldown of avoidance, and take options such as damage reduction, damage reduction, and movement speed when injured. As an imprint, it is good to select the option that freezes for 2 seconds with a maximum chance when an enemy who feels chills is hit by a grenade skill.
- Gloves: It is good to choose the one with the highest maximization probability as fixed, and take care of options such as vacancy and barrage. You can also select additional options such as health healing or maximizing damage from injection skills.
- Armor: It's good to prioritize damage reduction, and take options such as defense and pure attack power. As for phase, it is good to choose an option that increases defense by a certain amount.
- Helm: It's good to have options such as cooldown, cooldown reduction, maximum health, basic attack, and defense. As for the phase, it is good to choose an option that reduces damage during basic skills.
- Necklace: It is good to have options such as cooldown reduction, attack power, damage reduction, defense power, or movement speed. As for the phase, it is good to choose an option that reduces damage during basic skills.
2-2.4 Conqueror Node
- exploitation
- ranger
- effectiveness
- battle
- stronghold
2-3.1 Piercing Shot Rogue Build
https://maxroll.gg/build-guides/penetrating-shot-rogue-guide
The “Piercing Shot” Rogue build attacks enemies from a distance and is known as one of the best builds for pushing nightmare dungeons in-game. For this build, it's important to fire arrows to attack enemies, and line up enemies in a line for more damage. This build also gets the 7th skill for free using the Umbrous Aspect.
His main skill, 'Piercing Shot', fires large arrows that pierce the enemy in a single line. When used with Trickshot Offensive Aspect, this skill fires two additional arrows at a 90° angle for each enemy hit, destroying a large group of enemies at once.
This build consumes a lot of energy, so choose combo points for high burst damage, like a rogue build with limited ways to regenerate energy. The basic skill 'Forceful Arrow' is required to build combo points, through which you can use 'Piercing Shot'. You should always use 'Piercing Shot' after building 3 combo points for the best damage/energy ratio.
This build also uses 'Forceful Arrow' and 'Puncture' to build combo points, inflict vulnerable debuffs on enemies, push back enemies and trigger Concussive. 'Shadow Step' is used to redeploy in battle, and is very effective at realigning 'Penetrating Shot' to better align.
This build also uses 'Shadow Imbuement' and 'Poison Imbuement' to attack enemies. When approaching a large group of enemies, always activate 'Shadow Imbuement' first, then fire 'Penetrating Shot'. This is very effective at eliminating large groups with AoE burst damage.
2-3.2 Piercing Shot Rogue Skill Configuration

2-2.3 Selecting Items and Imprints
- Weapons: It is good to choose items with high power, and pack options such as Agility, Vulnerable Damage, and Critical Damage. It is good to select the basic attack speed increase option for engraving.
- Boots: It is good to use a base that reduces the cooldown of avoidance, and take options such as damage reduction, damage reduction, and movement speed when injured. As an imprint, it is good to select the option that freezes for 2 seconds with a maximum chance when an enemy who feels chills is hit by a grenade skill.
- Gloves: It is good to choose the one with the highest maximization probability as fixed, and take care of options such as vacancy and barrage. You can also select additional options such as health healing or maximizing damage from injection skills.
- Armor: It's good to prioritize damage reduction, and take options such as defense and pure attack power. As for phase, it is good to choose an option that increases defense by a certain amount.
- Helm: It's good to have options such as cooldown, cooldown reduction, maximum health, basic attack, and defense. As for the phase, it is good to choose an option that reduces damage during basic skills.
- Necklace: It is good to have options such as cooldown reduction, attack power, damage reduction, defense power, or movement speed. As for the phase, it is good to choose an option that reduces damage during basic skills.
2-2.4 Conqueror Node
- exploitation
- ranger
- effectiveness
- battle
- stronghold
Conquerors and skills are actually a lot of taste, so it's better to use them yourself and choose a good one rather than blindly following them.
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